Rod of Flame-gout
This polished, hollow brass rod is cast to resemble a
bell-mouthed dragon or serpent. To use
the rod, the wielder must first fill the hollow with lamp oil or a similar flammable
substance, and then fired by depressing a concealed trigger (no command word necessary).
Flame belches forth from the activated rod, in a small cone that grows from a
few inches to 5 feet in diameter at 30 feet long. Damage=1d12. Targets may save
against Dragon’s Breath for half damage. Because the area of effect is small,
and the rod must be aimed, the wielder must roll to hit any targets in the area
of effect. This roll gets a +1 adjustment, in addition to any DEX adjustment
the wielder normally gets on missile attacks.
The fire is likely to scorch or ignite dry cloth, hair, paper,
etc.
The rod may be used as many times per day as the wielder
pleases—but every single shot fired requires a flask of lantern oil. The oil is
utterly consumed. Reloading takes a round.
This item may be used by any class.
Nail-biter Rod
This hollow, rust-flecked iron rod is fashioned to resemble
a bell mouthed dragon or serpent. To use this rod, the user must first pour
metal coins, broken chain links, nails, or similar small metal objects down the
muzzle. The rod is fired using a concealed trigger (no command word is necessary).
Rusted, broken metal sprays from the open end of the activated rod, in a roughly
conical burst that grows from a few inches to 10 feet in diameter at 60 feet
long. Anything in the cone is subjected to 1d4 attacks. Each hit does 1d4 damage.
Large targets, like a man standing very close to the muzzle or an ogre at any
distance, will block the effect for anything behind said target.
The wielder must roll to hit, using the range table below.
Range= 15/30/60
DEX effects this attack in the same manner as any thrown or
missile weapon.
The rod may be used as many times per day as the wielder
pleases—but every single shot fired requires a pound of small metal bits. The metal ammunition is broken, corroded, and
generally rendered worthless by the action of firing. Even gold coins are ruined.
Reloading takes a round.
The rod is quite loud; firing it in a dungeon may attract
wandering monsters.
This item is prohibited for clerics, but may be used by any
other class.
NOTE-- I may edit both items a bit, after I get some feedback on them. These are basically fantasy boomsticks/guns.
My current campaign setting does include simple blackpowder weapons, but those are unreliable and pretty rare.
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