Gnomes
Politics
The gnomes of Thunder Rift are mostly enslaved by
goblinoids, and do not have functioning governments of their own. Among the gnome
slaves, there exists an informal division between three factions;
collaborators, resisters, and non-resisters. An individual gnome may move among
these three groups over the course of his life.
A small number of free gnomes live in the low hills south of
Wizardspire, not far from the Brichtwood. These free gnomes have no government
because their numbers are too low to require one.
Some few gnomes live as common citizens in Melinir or as guests
among the dwarves of Hearthhome.
Outside Thunder Rift, many gnomish communities are ruled by
hereditary lairds, the ‘rulers of rock
and rill’ who govern mining and
water rights in the hilly gnome-lands. A few communities are governed by
councils of scholars and artisans.
Religion
Gnomes believe in a creator god, much as do many other
peoples. Three main sects exist within a shared gnomish religious tradition; Lapidarians,
Gearsmiths, and Phantasians.
The conservative Lapidarian sect teaches that the Creator is
a divine jeweler, who fashioned the celestial jewels –sun, moon, and stars-
from stones he dug out of the deep earth. The Lapidarians greatly honor master jewelers.
These gnomes keep relic tools used by the ‘old masters’ inside jeweled reliquary
boxes. Divination by watching the light reflected off faceted stones, or by use
of a prism, plays a role in Lapidarian religious rites and daily life.
The new-fangled
Gearsmiths see god as a careful builder who made the universe to function like
a clock. The Gearmsiths see engineering and invention as a divine gift. Master
tinkers and their inventions are objects of veneration.
The gnostic Phantasians conceive of god as a trickster and illusionist.
To a Phantasian, the world is a layered illusion on top of a spiritual inner
reality. Phantasians see the study of illusion magic as a sacred calling.
Master illusionists are often seen as guru-like figures of special wisdom. Death
is ultimately just another illusion, so Phantasians sometimes pray for the intervention
of dead illusionists.
Technology
Most gnomes are not madcap technologists, but the
race does show an inclination towards clever artifices and cunning design.
Pickman the Sage (of Melinir) has theorized that this
technological edge developed because gnomes are often short on labor force, always
small in individual size, and not often skilled at magic other than illusions.
Given all those factors, labor saving devices and technological fixes for problems
are arguably more attractive and more needful for gnomes than for some other
races.
A minority of gnomes show an uncanny talent for building
machines. These inventors tend to be eccentric even by gnomish standards. Their
devices are often wonky one-offs, difficult to copy. Oddly enough, the weirder gadgets
seem to work best for gnomes (especially the ones who built or designed them in
the first place) and tend to break down when used by non-gnomes. *
Examples of gnomish technology at the bleeding edge include mechanical
gnomes, self-propelled wagons, diving bells, and other odd devices.
*Gearsmiths may explain this phenomenon in religious terms.
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