Sunday, June 24, 2012

BEYOND THE RIFT- Part 1

(These posts will deal with stuff outside Thunder Rift. Nothing is offical yet, and things may chnage bfore the PCs see any of these places. A map will nail things down-- but it's a bit soon for that.)


The Ogre Despotates—a collection of petty dominions ruled by brutal and surprisingly clever ogres.

The ogre-lords are mostly descendants of Karabas the Shifter, an ogre wokani who had mastered the art of shape-changing. Karabas built a kingdom where ogres ruled and other races served, but his feuding children tore the realm apart within weeks of the his death. Some territory was lost to neighboring human lords, but the rest of the land remained under ogre rule.

The ogre elite in these dominions tend to be of higher intelligence than common ogres (INT 9 instead of 6, in game terms; spell casters are more common than among typical ogres.)The rulers ape human fashions, holding court in crudely built keeps and manor-houses. Goblin jesters caper and blaspheme for the amusement of the ogres. Captured humans and elves are forced to fight in bloody‘tourneys.’ Guests may be shown a crude sort of hospitality—but visitors are advised to beware trusting the ogres. It’s not unheard of for an emissary who displeases an ogre king to end up as part of the next royal banquet.

Common ogres here tend to work as bully boys serving the various ‘kings.’ These common ogres are no more intelligent than their cousins in Thunder Rift.

Among the ogres of these lands, housecats are regarded as the bearers of curses.

Ogres may sometimes hire out as mercenaries. They get plenty of practice fighting one another.

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